Friday 25 November 2016

Unit 69- Concept Art

Purposes of concept art

Concept art is used to give a glimpse and a feeling of what needs to be in the game for the graphic designers and animators to work with so they know what they are working towards, this is everything from characters to levels and landscapes. They are used to portray the tone and feeling of the characters and levels aswell as what they should look like, whether that be light and happy or dark and gloomy. Concept art can also be used to market the game as they are usually striking and give a good impression of the feeling and themes of the game, while also showcasing the characters within the game.

What are the Stages of concept art?
There are a few stages of concept art starting off with the initial concept where they come up with the first design of the character, this is only the first rough idea and can change completely over the course of its design. Next they would refine the design by adding or removing features and adding colours to the initial sketches, finally they would add any finishing touches like small details.


Examples commenting on style, mood, look, feel and colour schemes. How does it apply to the stages of concept art?




This is a concept of the character Tracer from the game Overwatch made by Blizzard Entertainment. As you can see in this concept it's detailing the heads facial features and various expressions. These are intended to portray the characters personality, in Tracers case, fun, happy but also serious and fierce. It also gives the feeling that she is heroic and good. This applies to the stages of concept at as it is adding more detail to the face and fleshing out the character.


These are concepts of Tracers weapons, her pulse pistols and her pulse bombs. It details the side profiles and how they would look in first person. They are themed to suit Tracer with the blue pulses and the slick design. Also made with light colours to reinforce the theme of good and heroic.





This bit of concept art highlights a full body profile of Tracer showing the full details, colours and designs. It also shows the abilities she has and what they should look like such as the blink, recall and what the pulse bomb ultimate will look like. They all stick with the same theme of light heroism and stick with the same blue the give her a unique distinctive feel and look. In terms of the stages it is at the very end of the concept stage where all of the design features are finished and fully fleshed out and detailed, it would now be ready to go to the 3D modellers and the animators.
 
This is a concept of the map Kings Row which is set in a future London. It does a very good job of giving the perfect feel of an instantly recognisable London but also giving a very futuristic feel with the floating bus and the digital Big Ben. It has a very British feel with the high buildings and the iconic red buses and does a very good job of fitting it into the Overwatch universe. This is also at the end of concept stages and is ready to be made into an actual map.


Finally this concept is a full overview of how Tracer would look in game with all of her abilities, weapons and design features listed. It shows a full 360 degree model and details the colour pallet that will be used.It also gives the small graphic details such as the patch on her arm and how it should look and the "Tracer" logo that will be present on the side of her leg.















These pictures were all taken from Google Images and Are owned by Blizzard Entertainment

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